

Is " moving (not removing) the OHKO WP to a different spot in 'Dorf's moveset" off the table, devs?

I guess it's safe to reply to my posts about this, just not mawootad's.? Otherwise, Pin would have added that warning onto my post. This post is not a reply to mawootad's post, which Pin warned not to reply to. The (suicidal offstage) OHKO WP could be left exactly as-is functionally, just ported somewhere else so that Ganondorf could have a Neutral B that is actually useful for a change. The changes to his Neutral B alone made 'Dorf a much more fun and viable character in Project M. I was asking if anyone else supported the idea of moving it to somewhere else in 'Dorf's moveset, kind of like how Project M replaced WP with Float/Cape, made F-Smash into a similar Punch, and added the gooberdoober clooberdoober onto Down Taunt. Just to be clear, I was not suggesting that we remove (suicidal offstage) OHKO Warlock Punch. With less momentum, it could work better, like this:Īnyone else think it's worth experimenting with? IIRC, Smash 4's aerial Raptor Boost trajectory is very similar to what I'm proposing (except it puts Falcon into Special Fall).Īlternately, this minor problem could be fixed by simply allowing aerial Raptor Boost to be interrupted earlier.Ĭ.) Falcon Punch could link into the final hit better.ĭ.) By the time Falcon can do Jab > Jab > Grab without triggering Rapid Jab, the foe can interrupt or escape. I'm thinking Falcon's recovery may benefit if it was more like.īecause the way it is now, Falcon occasionally gets carried too far under the stage when he's trying to recover horizontally with Raptor Boost, like this: Currently, aerial Raptor Boost momentum is like.
